May 13 and 14 | 5:30 to 7:30 p.m.
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Students further explore the concepts and practice of creating 3D surfaces for game assets. Shaders and their respective texture maps are implemented in conjunction with shader node networks in an industry-leading game engine. The relationship to UV mapping and intermediate tools are explored.
May 13: Oshawa Campus May 14: Whitby CampusExplore programs starting in SeptemberRegister Now