May 7 & 85:30 to 7:30 p.m.
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Students explore more complex forms of textures, materials, and rendering techniques. Employing a variety of pipline, students will generate location-based materials, shaders and interface design for use in real-time game engines. Students will be encouraged to develop personal styles and techniques.
May 7: Oshawa campus May 8: Whitby campusExplore programs starting this SeptemberRegister Now