January 21 & 22 | 5:30 to 7:30 p.m.
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Students explore more complex forms of textures, materials, and rendering techniques. Employing a variety of pipline, students will generate location-based materials, shaders and interface design for use in real-time game engines. Students will be encouraged to develop personal styles and techniques.
January 21 & 22Explore programs starting in May or SeptemberRegister Now