In this foundational course, students are introduced to the concepts and practice of creating 3D surfaces for game assets. The relationship of cameras, lighting and materialism are introduced. Shaders and their respective texture maps are explored.
Program
Information
Nights
May 13: Oshawa Campus May 14: Whitby CampusExplore programs starting
in SeptemberRegister Now
All campuses and operations are open; classes and activities will proceed as scheduled.
All campuses and operations are open; classes and activities will proceed as scheduled.