Online game development for Barrett Centre uses student skills and provides real-world experience Posted on January 10, 2025 at 1:22 pm. What if you could help children learn that the food doesn’t just appear on their dinner plates but grows on farms? What if you could make that heavy lesson fun? What if you could provide students from two creative programs with a real-world learning experience along the way? Now a collaborative partnership between the Barrett Centre of Innovation in Sustainable Urban Agriculture and programs in the Faculty of Media, Art and Design is doing just that, by enlisting student talent to build educational games for the Barrett Centre’s website, in a multi-semester project. The Barrett Centre is already a pretty fun place to visit as a kid. Hosting sessions with local schools as well as community organizations, the farm offers tours where children can see vegetable growing in action, as well as play farm games like “Maple Tree baseball” with different cards that help (seeds, light, soil, rain) or hinder (lawnmower, deer) plant growth—kids take their cards and run to a base. If the group on base has all the conditions they need to help a plant grow, they are safe. But if seed meets lawnmower instead, they are out. It’s that same spirit of creativity and fun that the Barrett Centre’s Community Engagement Coordinator Jennifer Hoban is hoping to extend online. Their web portal was developed in 2023 and already includes resources about sustainable urban agriculture, a community forum, Barrett Centre experts on call, and a blog with stories from the community. Students can already jump on to continue their experiences from home and the games are expected to make the site even more interactive, especially for kids and parents looking for educational tools. “The Barrett Centre facilitates farm and food literacy at our Ajax Urban Farm, and online through the Urban Agriculture Community Portal. Both before and after students visit the farm, they can continue their education on the portal.” said Hoban. “This project started with an intention of wanting to support this community by connecting the physical and digital learning spaces through gamification.” The project began with a capstone student group from the Project Management Graduate Certificate program, where students generated several plans for how games could be integrated onto the Barrett Centre’s education initiatives. It was then carried forward with a five-week field placement at the Barrett Centre, where students started to brainstorm types of games that might work. Now the creation process has moved ahead, with students in the Interactive Media Design program and Web Development each hard at work in their own domains, the former to design an interface for the game that the latter students will build. Program Coordinator and Professor Linda Cheng said that she runs the class like an agency to facilitate student collaboration. Several games are in various stages of development, and each will go through planning, prototype and testing. As for the creativity, she’s leaving that to the students. “When we launch, it will be a surprise. There are three different games, each approach is different, and the knowledge players gain will be different,” she said. She wants students to feel complete ownership of the project as they work to meet the practical needs of the Barrett Centre, and also to have the opportunity of receiving feedback from a real-life client, plus communicating directly as they would in any real-world agency. For her part, Hoban just has one requirement for the finished product. “The goal of these games has to be educational and fun,” she said, adding that the target audience is Grades 1 and 2. “It‘s all about using the online games to facilitate food literacy education.” SHARE: