Durham College’s Summer Shorts program helps prepare youth for future careers in media, art and design

This summer, local teens are trading in lazy days for a dynamic learning experience at Durham College’s (DC) Summer Shorts workshops. Hosted by the Faculty of Media, Art & Design, these week-long workshops offer hands-on learning in Animation, Game Development, Broadcast Journalism, Digital Design, and Digital Photo and Video. Students like 13-year-old Bianca Bruni are learning in industry-leading computer labs and using state-of-the-art technology and equipment to build a digital portfolio.

Bruni, who is preparing for Grade 9 in September, said her decision to return to the workshop for an additional week was easy to make and that the skills she learned during Week One were built upon in Week Two. “The teachers are amazing and so friendly – I learned so much in 3D animation and wanted to learn more,” she said. “I have a lot more fun here than just being at home all summer.”

DC’s Summer Shorts provide participants several opportunities to find a workshop that suits their interests. Megan Pickell, Summer Shorts Program Coordinator, says there really is something for everyone.

“There are many different aspects of each workshop that may stand out to participants, such as building their own level for a video game, producing a live on-air podcast at our on-campus radio station, developing their own signature brand using the Adobe Creative Suite, or learning how to capture stunning photos and videos using our photography studio spaces and camera equipment,” she says.

During her time in the animation workshop, Bruni had mastered the intricacies of animation rigging, successfully manipulating the movements of a 3D dinosaur which she controlled through various computer functions.

“When you first look at the program it’s overwhelming,” said Bruni. “But we’re using only 20 per cent of the controls. Right now, we’re just learning the basics, and once you get the hang of it it’s not as difficult as it seems.”

Her journey through the workshop underscores the transformative power of hands-on learning and expert guidance provided at DC, equipping Bruni with an impressive digital portfolio, technical skills, and increased confidence in her animation capabilities.

Thanks to her experience, Bruni plans on enrolling in DC’s Animation – Digital Production program after she graduates high school, with her sights set on an animation career developing her own show or working for Disney. “Doing animation is really cool, but doing animation for a job is even cooler,” she said. “I would be really happy to wake up in the morning and go to my job as a 3D animator.”

Pickell emphasized the skills each Summer Shorts student learns throughout their time at DC. “They really learn to push themselves and explore their creativity in a digital space,” she said.

In addition to DC’s Summer Shorts, the college offers many summer camp opportunities for youth seeking new and fun experiences, including a variety of sports and cheer camps as well as Skills Ontario summer camp at DC’s Whitby campus that introduces young students to the world of skilled trades.


Durham College student takes home gold in 3D Design at Ubisoft Toronto NEXT competition

Durham College (DC) Game-Art student, Melissa Friesen, beat out competitors from colleges and universities across Ontario to take home first place in the 3D Design category at Ubisoft Toronto NEXT 2023 competition. For the past decade, this annual event has cast a spotlight on student talent in Ontario, providing a platform to showcase their video game development skills and help spark career connections in the growing industry.

 On May 12, more than 200 students competed for a paid internship at Ubisoft Toronto during the first in-person competition since 2019. This gave the talented competitors a chance to network with experts in the game development industry, as well as fellow finalists.

For the 3D Design category, competitors created an interior scene of a video game environment that focused on visual storytelling, the composition of quality assets and attention to detail. Melissa’s winning submission was a fascinating and hauntingly memorable depiction of the inside of a psychic shop that left a lasting impression on the judges.

“The project provided me the unique opportunity to really sink my teeth into work where I had accountability, competition and aspiration. I was able to apply the skills I learned in the Game-Art program and see how far I could push them,” said Melissa. “My professor, Darryl Malloy, offered helpful critiques and constant encouragement throughout the entire competition. After two months of blue-screening and black coffee, I’m thrilled to have gotten a paid internship with my first-place win and feel optimistic about my future in the games industry.”

DC’s Game-Art program is well-known for its comprehensive curriculum that includes every aspect of the game development process and a focus on training artists for the games industry. By combining the skills they develop inside the classroom with hands-on learning opportunities, Game-Art graduates are prepared for careers in industry-leading game studios.

This is the second year in a row that a DC student has won in the 3D Design category.

“The Game-Art program at DC is growing along with the industry and continues to prepare our students to compete in these types of challenges that strengthen our relationships with studios,” said Darryl Malloy, professor, DC. “I was honoured to work with Melissa and witness the growth in her work each week throughout my class. The amount of effort and passion she puts into her work demonstrates how ready she is for a career in this exciting industry.”